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goal of the game
The object of the game is to destroy the alien army of
your opponent.
'UWO' is registered.
beginning
of the game
UWO is a cardgame and a boardgame at the same time. Both
players have six energycards. The playingfield is formed
by the energycards of both players. One player places
them horizontally, directly in front of him. The other
player does this at the side vertically, just like on the
photo. The playingfield is between these energycards.
Both players place their ten 'regular' UWO's of their own
color in front of them in two rows of five each. The
players shuffle their pack of cards and place them both
upside down in front of them.

picture: starting position UWO
weak
UWO's
Both player start with ten UWO's. These tough guys are
fighting with their fists. They are not that strong. They
can walk one square and hit everyone who's standing one
square away.
Players may execute two actions: 1) walk or fight. 2)
morf. It is also allowed to start with morfing and then
walk or fight. At the end of each turn, each player may
refill his/her cards to 3.
energy
Just like life on our planet, life
on Znorf is expensive too. Everything you do will cost
you "Energy". you have to pay it for morfing,
walking or fighting. Strong UWO's use much energy. If
both players used all of their six energy, then a round
is over. Everyone gets back his energy. But beware! If
you're out of energy and your opponent isn't yet, he will
play several turns at once! And for your opponent, weak
(and cheap) UWO's come in handy now. They can do a lot of
damage to you!
many different UWO's
There are no less than eight different UWO's in the game.
Some are riding Knorfs (strange animails). They can
trample everyone. Others are cowards, hiding in bunkers,
etc.
UWO's carry many different weapons. Lasers, dynamite,
granades, bazooka's, etc. The bazooka UWO for instance,
is one of the coolest of the gang and he himself thinks
so too. He is extremely powerful. He can even blow up
tanks! Unfortunately, such a bazooka is a great danger to
our tiny UWO. Each time he has shot someone, he will be
knocked out until the end of your next turn!
UWO's are specialists. Every UWO has protection against a
specific other UWO. For instance, a UWO in a tank has
protection against one who fights with his bare hands.

picture: Many different UWO's
dynamite
UWO
Well, let's just say there's only one of it on each side.
One who can be quite important to both players...
morfing
UWO's can morf in exchange for one energy point: UWO cards
may be placed on UWO's that are already in the game. This
way, a regular UWO can be morfed into anything you want
to, just like that! This can be very useful. Imagine a
laser UWO threatening you. Your opponent announces that
it's going to attack!! Don't panic, his UWO can never hit
you when you are hiding in a bunker! So, when you have
this card, just morf your furry alien into one and shoot
back...and hope your opponent doesn't morf his UWO into a
grenade UWO...
the pack of cards
At the end of each turn each player may refill his/her
cards to 3. But beware, players can run out of cards. The
game still goes on untill all UWO's of one player in the
battlefield are destroyed. It is very easy for an
opponent to adapt his army to yours, when you are not
able to morf anymore! Imagine your opponent creating a
small army of laser UWO's to attack your last bazooka
UWO! They have protection against this weapon. You may
panic now, cause your lost.
In the pack of cards, there are also nine "miss
cards." When you play this card, the shot will
automatically be declared "missed" and of
course you will have the chance to shoot back with this
UWO. But don't play these cards to fast! Smart opponents
remember how many you have left. When you lost them all,
your opponent knows that every shot will be a hit.
Sometimes it's smarter to just sacrifice a UWO, than to
play a miss card.
Thomas, trying to convince this alien to be a part of his
game :)
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